
Players : 1
Required Space : 6000MB
Supported HD output : 720p
DLC : Yes
The third installment of the wildly popular post apocalyptic role playing game, Fallout 3 is one of the most impressive games I have ever played. It has the largest game environment I have ever experienced and it is packed with interesting and challenging quests, some of which will test the skills of even the most experienced gamers.
The most noticeable change from Fallout 2 must be the level of detail and the switch from a 2D static bird's eye view camera to the the 3D first and third person cameras available in Fallout 3. The ability to play from the character's view provides the immersion in the environment that its predecessors were lacking. The sheer size of the free roaming environment is incredible, especially with the addition of the five expansion packs, each offering a new section of playable area chock full of new creatures, weapons, and items unique to each area. More than that, the environment is expertly rendered, depicted as gritty and lifelike as possible down to the smallest pieces of scattered debris.
The role playing in Fallout 3 is thoroughly developed, offering a nearly endless level of customization through character development that begins when the game begins at your character's actual birth.
For fans of the series there are many other little improvements such as ammunition having zero weight. Although some complained that this makes the game a little unrealistic, it provides an ease of game play allowing you to pick up any type of weapon at any time without having to run all the way back to your base to dig up some ammo.
My favorite change from Fallout 2 would have to be that in Fallout 3 the V.A.T.S. mode, or turn based strategy interface is purely optional. In older versions once you were within targeting range of an enemy, the interface would pop up and lock you into combat until all enemies were vanquished. In Fallout 3 you can choose to enter or leave V.A.T.S. at any time and you can also attack outside of the interface which can be very helpful when targeting multiple enemies or when swinging away at enemies with weapons like sledge hammers.
My only complaint about this game is that the main quest is a little too quickly and too easily achieved. The design of this game seems to depend on people exploring most of the map outside of the main quest on their own since the main quest only occupies scattered parts of the whole map. Unfortunately, it is possible to complete the game in less than eight hours without having explored the vast majority of the map. I would have preferred to see a more complex main quest difficult enough to compel me to explore optional quests along the way in order to achieve my primary goals. My first time through I passed up many of these optional quests that would have taken me out of my way thinking that afterward I would return to complete them. However, without the expansions, the story does not continue past the end of the main quest, so I would generally recommend that if an optional quest is available and of interest, take advantage of it sooner rather than later.
I highly recommend this game. Even after several play throughs with different types of characters, and even after unlocking the PS3 platinum trophy for this game, I still find myself returning to the "capital wasteland" to lay waste from time to time.
For first time players the stat and skill allocation can be a bit daunting and can lead to frustrating mid game experiences regretting the choices that you've made. My favorite build is 2 points to intelligence, 1 to agility, and at least 1 to perception, and the skills: small guns, repair, and either lock pick or science for the third. This build provides for almost every gun related perk available, and allows you to repair weapons and armor immediately after starting, which is a crucial skill to not only survive, but to flourish by creating a valuable inventory that can be traded to merchants. I also like to choose 3 early ranks of quick learner to provide for a faster level progression along with 3 ranks of gun nut to augment the tag skills. With this formula traversing the wasteland between cities can become profitable rather than expensive concerning both the ammunition and the experience points earned.
I would also advise first time players to choose whether you're going to be a good, bad, or neutral type of character before choosing your skill allocations. Most skills are great for any character type, but some certainly lean in one way or another. For example, an evil character will excel with skills like lock pick, or sneak, while a good character would make better use of medicine.
Just as important, is to consider what type of combat your player is going to rely on. Even a good guy will have to do quite a bit of killing, so you want to make sure you're good at it. Choose a combat related skill as one of your tag skills and immediately allocate some points to it during your first few levels. I don't recommend melee weapons or hand to hand combat for reasons that should be obvious, but if you do choose either of these skills as your primary combat skill, be sure to allocate some of your 5 initial attribute points to strength and endurance in order to make these types of attacks effective.
Feel free to comment and post your favorite character builds:
The most noticeable change from Fallout 2 must be the level of detail and the switch from a 2D static bird's eye view camera to the the 3D first and third person cameras available in Fallout 3. The ability to play from the character's view provides the immersion in the environment that its predecessors were lacking. The sheer size of the free roaming environment is incredible, especially with the addition of the five expansion packs, each offering a new section of playable area chock full of new creatures, weapons, and items unique to each area. More than that, the environment is expertly rendered, depicted as gritty and lifelike as possible down to the smallest pieces of scattered debris.
The role playing in Fallout 3 is thoroughly developed, offering a nearly endless level of customization through character development that begins when the game begins at your character's actual birth.
For fans of the series there are many other little improvements such as ammunition having zero weight. Although some complained that this makes the game a little unrealistic, it provides an ease of game play allowing you to pick up any type of weapon at any time without having to run all the way back to your base to dig up some ammo.
My favorite change from Fallout 2 would have to be that in Fallout 3 the V.A.T.S. mode, or turn based strategy interface is purely optional. In older versions once you were within targeting range of an enemy, the interface would pop up and lock you into combat until all enemies were vanquished. In Fallout 3 you can choose to enter or leave V.A.T.S. at any time and you can also attack outside of the interface which can be very helpful when targeting multiple enemies or when swinging away at enemies with weapons like sledge hammers.
My only complaint about this game is that the main quest is a little too quickly and too easily achieved. The design of this game seems to depend on people exploring most of the map outside of the main quest on their own since the main quest only occupies scattered parts of the whole map. Unfortunately, it is possible to complete the game in less than eight hours without having explored the vast majority of the map. I would have preferred to see a more complex main quest difficult enough to compel me to explore optional quests along the way in order to achieve my primary goals. My first time through I passed up many of these optional quests that would have taken me out of my way thinking that afterward I would return to complete them. However, without the expansions, the story does not continue past the end of the main quest, so I would generally recommend that if an optional quest is available and of interest, take advantage of it sooner rather than later.
I highly recommend this game. Even after several play throughs with different types of characters, and even after unlocking the PS3 platinum trophy for this game, I still find myself returning to the "capital wasteland" to lay waste from time to time.
For first time players the stat and skill allocation can be a bit daunting and can lead to frustrating mid game experiences regretting the choices that you've made. My favorite build is 2 points to intelligence, 1 to agility, and at least 1 to perception, and the skills: small guns, repair, and either lock pick or science for the third. This build provides for almost every gun related perk available, and allows you to repair weapons and armor immediately after starting, which is a crucial skill to not only survive, but to flourish by creating a valuable inventory that can be traded to merchants. I also like to choose 3 early ranks of quick learner to provide for a faster level progression along with 3 ranks of gun nut to augment the tag skills. With this formula traversing the wasteland between cities can become profitable rather than expensive concerning both the ammunition and the experience points earned.
I would also advise first time players to choose whether you're going to be a good, bad, or neutral type of character before choosing your skill allocations. Most skills are great for any character type, but some certainly lean in one way or another. For example, an evil character will excel with skills like lock pick, or sneak, while a good character would make better use of medicine.
Just as important, is to consider what type of combat your player is going to rely on. Even a good guy will have to do quite a bit of killing, so you want to make sure you're good at it. Choose a combat related skill as one of your tag skills and immediately allocate some points to it during your first few levels. I don't recommend melee weapons or hand to hand combat for reasons that should be obvious, but if you do choose either of these skills as your primary combat skill, be sure to allocate some of your 5 initial attribute points to strength and endurance in order to make these types of attacks effective.
Feel free to comment and post your favorite character builds:
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